Digital tabletop · beta v0.1
Homebound
A table for Riftbound, played at home on a screen: turn by turn, on a board both seats share. The card pool is ingested from the printed sets and every move is validated server-side; card effects themselves stay with the players at the table.

01 · deck
Build decks
Search the ingested card pool, assemble a main deck with its runes and battlefields, and check the list against the format rules before you sit down.
02 · table
Play on a shared table
Two seats, one board. Every move goes to the rules engine, which validates it and returns the new state. A rejected move simply never renders.
03 · record
Track your record
Finished matches are stored with both deck lists and the result, so a game can be read back turn by turn.
Build status
This build runs on a server for our Discord, against the card data ingested from the printed sets and a shared game store. A match is readable only by the two players seated in it; nothing here is public and no one is charged for it.